APM:Libraries
Matrix3< T > Member List

This is the complete list of members for Matrix3< T >, including all inherited members.

aMatrix3< T >
bMatrix3< T >
cMatrix3< T >
colx(void) constMatrix3< T >inline
coly(void) constMatrix3< T >inline
colz(void) constMatrix3< T >inline
det() constMatrix3< T >
from_axis_angle(const Vector3< T > &v, float theta)Matrix3< T >
from_euler(float roll, float pitch, float yaw)Matrix3< T >
from_euler312(float roll, float pitch, float yaw)Matrix3< T >
from_rotation(enum Rotation rotation)Matrix3< T >
identity(void)Matrix3< T >inline
inverse(Matrix3< T > &inv) constMatrix3< T >
invert()Matrix3< T >
is_nan(void)Matrix3< T >inline
Matrix3()Matrix3< T >inline
Matrix3(const Vector3< T > &a0, const Vector3< T > &b0, const Vector3< T > &c0)Matrix3< T >inline
Matrix3(const T ax, const T ay, const T az, const T bx, const T by, const T bz, const T cx, const T cy, const T cz)Matrix3< T >inline
mul_transpose(const Vector3< T > &v) constMatrix3< T >
mulXY(const Vector3< T > &v) constMatrix3< T >
normalize(void)Matrix3< T >
operator!=(const Matrix3< T > &m)Matrix3< T >inline
operator()(const Vector3< T > &a0, const Vector3< T > &b0, const Vector3< T > &c0)Matrix3< T >inline
operator*(const T num) constMatrix3< T >inline
operator*(const Vector3< T > &v) constMatrix3< T >
operator*(const Matrix3< T > &m) constMatrix3< T >
operator*=(const T num)Matrix3< T >inline
operator*=(const Matrix3< T > &m)Matrix3< T >inline
operator+(const Matrix3< T > &m) constMatrix3< T >inline
operator+=(const Matrix3< T > &m)Matrix3< T >inline
operator-(void) constMatrix3< T >inline
operator-(const Matrix3< T > &m) constMatrix3< T >inline
operator-=(const Matrix3< T > &m)Matrix3< T >inline
operator/(const T num) constMatrix3< T >inline
operator/=(const T num)Matrix3< T >inline
operator==(const Matrix3< T > &m)Matrix3< T >inline
operator[](uint8_t i)Matrix3< T >inline
operator[](uint8_t i) constMatrix3< T >inline
rotate(const Vector3< T > &g)Matrix3< T >
to_euler(float *roll, float *pitch, float *yaw) constMatrix3< T >
to_euler312() constMatrix3< T >
transpose(void)Matrix3< T >inline
transposed(void) constMatrix3< T >
zero(void)Matrix3< T >