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APM:Libraries
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This is the complete list of members for Matrix3< T >, including all inherited members.
| a | Matrix3< T > | |
| b | Matrix3< T > | |
| c | Matrix3< T > | |
| colx(void) const | Matrix3< T > | inline |
| coly(void) const | Matrix3< T > | inline |
| colz(void) const | Matrix3< T > | inline |
| det() const | Matrix3< T > | |
| from_axis_angle(const Vector3< T > &v, float theta) | Matrix3< T > | |
| from_euler(float roll, float pitch, float yaw) | Matrix3< T > | |
| from_euler312(float roll, float pitch, float yaw) | Matrix3< T > | |
| from_rotation(enum Rotation rotation) | Matrix3< T > | |
| identity(void) | Matrix3< T > | inline |
| inverse(Matrix3< T > &inv) const | Matrix3< T > | |
| invert() | Matrix3< T > | |
| is_nan(void) | Matrix3< T > | inline |
| Matrix3() | Matrix3< T > | inline |
| Matrix3(const Vector3< T > &a0, const Vector3< T > &b0, const Vector3< T > &c0) | Matrix3< T > | inline |
| Matrix3(const T ax, const T ay, const T az, const T bx, const T by, const T bz, const T cx, const T cy, const T cz) | Matrix3< T > | inline |
| mul_transpose(const Vector3< T > &v) const | Matrix3< T > | |
| mulXY(const Vector3< T > &v) const | Matrix3< T > | |
| normalize(void) | Matrix3< T > | |
| operator!=(const Matrix3< T > &m) | Matrix3< T > | inline |
| operator()(const Vector3< T > &a0, const Vector3< T > &b0, const Vector3< T > &c0) | Matrix3< T > | inline |
| operator*(const T num) const | Matrix3< T > | inline |
| operator*(const Vector3< T > &v) const | Matrix3< T > | |
| operator*(const Matrix3< T > &m) const | Matrix3< T > | |
| operator*=(const T num) | Matrix3< T > | inline |
| operator*=(const Matrix3< T > &m) | Matrix3< T > | inline |
| operator+(const Matrix3< T > &m) const | Matrix3< T > | inline |
| operator+=(const Matrix3< T > &m) | Matrix3< T > | inline |
| operator-(void) const | Matrix3< T > | inline |
| operator-(const Matrix3< T > &m) const | Matrix3< T > | inline |
| operator-=(const Matrix3< T > &m) | Matrix3< T > | inline |
| operator/(const T num) const | Matrix3< T > | inline |
| operator/=(const T num) | Matrix3< T > | inline |
| operator==(const Matrix3< T > &m) | Matrix3< T > | inline |
| operator[](uint8_t i) | Matrix3< T > | inline |
| operator[](uint8_t i) const | Matrix3< T > | inline |
| rotate(const Vector3< T > &g) | Matrix3< T > | |
| to_euler(float *roll, float *pitch, float *yaw) const | Matrix3< T > | |
| to_euler312() const | Matrix3< T > | |
| transpose(void) | Matrix3< T > | inline |
| transposed(void) const | Matrix3< T > | |
| zero(void) | Matrix3< T > |
1.8.13