APM:Libraries
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This is the complete list of members for Matrix3< T >, including all inherited members.
a | Matrix3< T > | |
b | Matrix3< T > | |
c | Matrix3< T > | |
colx(void) const | Matrix3< T > | inline |
coly(void) const | Matrix3< T > | inline |
colz(void) const | Matrix3< T > | inline |
det() const | Matrix3< T > | |
from_axis_angle(const Vector3< T > &v, float theta) | Matrix3< T > | |
from_euler(float roll, float pitch, float yaw) | Matrix3< T > | |
from_euler312(float roll, float pitch, float yaw) | Matrix3< T > | |
from_rotation(enum Rotation rotation) | Matrix3< T > | |
identity(void) | Matrix3< T > | inline |
inverse(Matrix3< T > &inv) const | Matrix3< T > | |
invert() | Matrix3< T > | |
is_nan(void) | Matrix3< T > | inline |
Matrix3() | Matrix3< T > | inline |
Matrix3(const Vector3< T > &a0, const Vector3< T > &b0, const Vector3< T > &c0) | Matrix3< T > | inline |
Matrix3(const T ax, const T ay, const T az, const T bx, const T by, const T bz, const T cx, const T cy, const T cz) | Matrix3< T > | inline |
mul_transpose(const Vector3< T > &v) const | Matrix3< T > | |
mulXY(const Vector3< T > &v) const | Matrix3< T > | |
normalize(void) | Matrix3< T > | |
operator!=(const Matrix3< T > &m) | Matrix3< T > | inline |
operator()(const Vector3< T > &a0, const Vector3< T > &b0, const Vector3< T > &c0) | Matrix3< T > | inline |
operator*(const T num) const | Matrix3< T > | inline |
operator*(const Vector3< T > &v) const | Matrix3< T > | |
operator*(const Matrix3< T > &m) const | Matrix3< T > | |
operator*=(const T num) | Matrix3< T > | inline |
operator*=(const Matrix3< T > &m) | Matrix3< T > | inline |
operator+(const Matrix3< T > &m) const | Matrix3< T > | inline |
operator+=(const Matrix3< T > &m) | Matrix3< T > | inline |
operator-(void) const | Matrix3< T > | inline |
operator-(const Matrix3< T > &m) const | Matrix3< T > | inline |
operator-=(const Matrix3< T > &m) | Matrix3< T > | inline |
operator/(const T num) const | Matrix3< T > | inline |
operator/=(const T num) | Matrix3< T > | inline |
operator==(const Matrix3< T > &m) | Matrix3< T > | inline |
operator[](uint8_t i) | Matrix3< T > | inline |
operator[](uint8_t i) const | Matrix3< T > | inline |
rotate(const Vector3< T > &g) | Matrix3< T > | |
to_euler(float *roll, float *pitch, float *yaw) const | Matrix3< T > | |
to_euler312() const | Matrix3< T > | |
transpose(void) | Matrix3< T > | inline |
transposed(void) const | Matrix3< T > | |
zero(void) | Matrix3< T > |