_angle | AP_Proximity_Backend | protected |
_boundary_point | AP_Proximity_Backend | protected |
_distance | AP_Proximity_Backend | protected |
_distance_valid | AP_Proximity_Backend | protected |
_last_distance_received_ms | AP_Proximity_TeraRangerTower | private |
_num_sectors | AP_Proximity_Backend | protected |
_sector_edge_vector | AP_Proximity_Backend | protected |
_sector_middle_deg | AP_Proximity_Backend | protected |
_sector_width_deg | AP_Proximity_Backend | protected |
AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state) | AP_Proximity_Backend | |
AP_Proximity_TeraRangerTower(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state, AP_SerialManager &serial_manager) | AP_Proximity_TeraRangerTower | |
buffer | AP_Proximity_TeraRangerTower | private |
buffer_count | AP_Proximity_TeraRangerTower | private |
convert_angle_to_sector(float angle_degrees, uint8_t §or) const | AP_Proximity_Backend | protected |
detect(AP_SerialManager &serial_manager) | AP_Proximity_TeraRangerTower | static |
distance_max() const | AP_Proximity_TeraRangerTower | virtual |
distance_min() const | AP_Proximity_TeraRangerTower | virtual |
frontend | AP_Proximity_Backend | protected |
get_boundary_points(uint16_t &num_points) const | AP_Proximity_Backend | |
get_closest_object(float &angle_deg, float &distance) const | AP_Proximity_Backend | |
get_horizontal_distance(float angle_deg, float &distance) const | AP_Proximity_Backend | |
get_horizontal_distances(AP_Proximity::Proximity_Distance_Array &prx_dist_array) const | AP_Proximity_Backend | |
get_ignore_area(uint8_t index, uint16_t &angle_deg, uint8_t &width_deg) const | AP_Proximity_Backend | protected |
get_ignore_area_count() const | AP_Proximity_Backend | protected |
get_next_ignore_start_or_end(uint8_t start_or_end, int16_t start_angle, int16_t &ignore_start) const | AP_Proximity_Backend | protected |
get_object_angle_and_distance(uint8_t object_number, float &angle_deg, float &distance) const | AP_Proximity_Backend | |
get_object_count() const | AP_Proximity_Backend | |
get_upward_distance(float &distance) const | AP_Proximity_Backend | inlinevirtual |
handle_msg(mavlink_message_t *msg) | AP_Proximity_Backend | inlinevirtual |
init_boundary() | AP_Proximity_Backend | protected |
process_distance(uint8_t buf1, uint8_t buf2) | AP_Proximity_TeraRangerTower | private |
read_sensor_data() | AP_Proximity_TeraRangerTower | private |
set_status(AP_Proximity::Proximity_Status status) | AP_Proximity_Backend | protected |
state | AP_Proximity_Backend | protected |
uart | AP_Proximity_TeraRangerTower | private |
update(void) | AP_Proximity_TeraRangerTower | virtual |
update_boundary_for_sector(uint8_t sector) | AP_Proximity_Backend | protected |
update_sector_data(int16_t angle_deg, uint16_t distance_cm) | AP_Proximity_TeraRangerTower | private |
~AP_Proximity_Backend(void) | AP_Proximity_Backend | inlinevirtual |