62                          const T bx, 
const T by, 
const T bz,
    63                          const T cx, 
const T cy, 
const T cz)
    71         a = a0; b = b0; c = c0;
    77         return (a==m.
a && b==m.
b && c==m.
c);
    83         return (a!=m.
a || b!=m.
b || c!=m.
c);
    99         return *
this = *
this + m;
   109         return *
this = *
this - m;
   119         return *
this = *
this * 
num;
   127         return *
this = *
this / 
num;
   133 #if MATH_CHECK_INDEXES   134         assert(i >= 0 && i < 3);
   141 #if MATH_CHECK_INDEXES   142         assert(i >= 0 && i < 3);
   179         return *
this = *
this * m;
   233     void        from_euler(
float roll, 
float pitch, 
float yaw);
   236     void        to_euler(
float *roll, 
float *pitch, 
float *yaw) 
const;
 void to_euler(float *roll, float *pitch, float *yaw) const
 
Matrix3< T > & operator*=(const T num)
 
Matrix3< T > & operator/=(const T num)
 
bool operator==(const Matrix3< T > &m)
 
Matrix3< uint32_t > Matrix3ul
 
Matrix3< T > operator/(const T num) const
 
Vector2< T > mulXY(const Vector3< T > &v) const
 
void from_axis_angle(const Vector3< T > &v, float theta)
 
Matrix3< double > Matrix3d
 
void from_euler(float roll, float pitch, float yaw)
 
Matrix3< float > Matrix3f
 
void operator()(const Vector3< T > &a0, const Vector3< T > &b0, const Vector3< T > &c0)
 
Vector3< T > & operator[](uint8_t i)
 
Vector3< T > colz(void) const
 
Matrix3< T > transposed(void) const
 
Matrix3< int16_t > Matrix3i
 
Matrix3< T > operator+(const Matrix3< T > &m) const
 
Vector3< T > coly(void) const
 
Matrix3< T > operator-(void) const
 
Vector3< T > to_euler312() const
 
void from_rotation(enum Rotation rotation)
 
Matrix3< T > & operator-=(const Matrix3< T > &m)
 
Matrix3< T > operator*(const T num) const
 
const Vector3< T > & operator[](uint8_t i) const
 
Vector3< T > mul_transpose(const Vector3< T > &v) const
 
void from_euler312(float roll, float pitch, float yaw)
 
Matrix3< T > & operator+=(const Matrix3< T > &m)
 
bool inverse(Matrix3< T > &inv) const
 
void rotate(const Vector3< T > &g)
 
bool operator!=(const Matrix3< T > &m)
 
Matrix3< int32_t > Matrix3l
 
Vector3< T > colx(void) const
 
Matrix3< uint16_t > Matrix3ui